by Gary Boyd • 2 Players • 15 Minutes
Contest entry for the 2018 Summer Design Contest
The game has been previously designed, and is fully playable with the Green Box.
Components[edit | edit source]
- 25 Tiles
- 8 Blue Cubes
- 8 Red Cubes
Goal[edit | edit source]
Capture the opponents stones until only one remains or they concede defeat.
Setup[edit | edit source]
Arrange tiles in a 5x5 grid. Each player takes cubes of a single color. The cubes are referred to as stones and tiles as cells. Starting with the red player, players alternate placing stones on the grid until all stones have been placed.
Play begins with the red player.
Play[edit | edit source]
On a players turn they may perform each of the following three actions once.
Note: On their first turn players perform either a Push or a Move but not both.
- Push: Players may push an opponent's stone(s) if they have more stones in a line than their opponent. If a stone is pushed off of the board it is returned to the opponent's pool. Stones may be pushed diagonally. Players must have a stone to push and may not push their own stones.
- Move: Players may move a single stone to any adjacent cell that is open. Both orthogonal and diagonal cells are considered adjacent. If a player moves a stone into a position where it surrounds an opponent's stone on two opposing sides, the player may return that stone to the opponent's pool and replace it with one of their own. This is referred to as a capture. A stone is not captured if it is moved voluntarily into position between two opposing stones.
- Sacrifice: A player may remove a stone from their pool permanently to take one additional move or push action in a turn. This is referred to as a sacrifice. Sacrifices should be considered carefully. It reduces available pieces for the rest of the game.
Winner[edit | edit source]
The winner is the player who reduces the opponent to a single stone.