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Entry for the Summer 2018 Game Design Contest.

Push is a 2-player abstract game. Complete a line of tiles (horizontally, vertically or diagonally) to win instantly!

ComponentsEdit

16, 25 or 36 tiles - depending on board size.

SetupEdit

Place the tiles face down in a square grid (4x4, 5x5 or 6x6) so that the yellow and green tile backs form a checkered pattern ("small chessboard").

GBOG Push DSC 0021 5x5 setup crop trans 2600x2160

Fig. 1: Push - Game setup 5x5

GBOG Push DSC 0022 6x6 setup crop trans 2600x2160

Fig. 2: Push - Game setup 6x6

The player that last played Chess, Checkers, Othello or a similar game with a checkered or grid-based game board starts by picking a colour (green or yellow) and makes the first move.

PlayEdit

Pick up any of your own tiles along the edge and move it horizontally or vertically to another edge. Then push it towards the empty space the tiles in between are shifted one space. Then the turn passes between the players, until one of them wins immediately upon reaching the win condition.

Example: If you pick up a corner tile, you have 2 options of pushing from the other corner along one of the sides that make up that corner. If you pick a tile in the middle of a side, you have 3 options - you can also push the two corner tiles at each end of that side, or the tile directly opposite the tile you picked.

GBOG Push DSC 0023 6x6 play crop trans arrow

Fig. 3: Push - Game play 6x6, Green player begins by taking a green tile and pushing it in from the opposite side of its original position

WinnerEdit

Complete a line of tiles (horizontally, vertically or diagonally) to win instantly. Depending on the game size, this would be 4, 5 or 6 tiles.

NOTE: If you complete a line of the opponent's tiles, they win instantly - even if you also complete a line of your own tiles simultaneously.

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