Make Way! is a game of territorial strategy for two players. Starting on opposite sides of the board, players use cards to advance their pieces forward. Conflict is inevitable, as your pieces can be pushed back by an advancing opponent, and the key lies in choosing the time and place to bring in reinforcements.
Create a 6×6 board where each row has 6 tiles with the same symbol.
Give each player 9 cubes of their colour.
Shuffle the deck and deal 9 cards to each player.
On your turn you play one card to move a piece into a square with the same symbol as the card you played, adhering to the following movement rules:
Playing the Hammers, the red player can make one of three moves. She can move the piece in the Hammers column one step forward, or any of the two in the Bricks column to the left into the Hammers row. If moving the top piece left, the blue piece currently occupying the Hammers will be pushed left onto the Wheel. Playing the Hammers, the red player can make one of three moves. She can move the piece in the Hammers column one step forward, or any of the two in the Bricks column to the left into the Hammers row. If moving the top piece left, the blue piece currently occupying the Hammers will be pushed left onto the Wheel. A piece on the board can move one space forward or one space sideways A new piece can enter the board at the first row of tiles closest to you, or on a tile one space behind a piece already on the board If there is another piece in the tile you are moving into, you push this piece to the next tile. You can not perform this move if the nest tile is occupied. You are not allowed to push your own pieces forward on the board. Moving or pushing horisontally off the side of the board means the piece will enter in the same space on the opposite side. When all cards have been played, deal 9 more cards for another round.
After 3 rounds (27 turns) the game ends. Count the number of tiles for each piece from the tile it is currently placed and backwards to your starting row. So a piece in tile 4 scores 4 points. If one of the opponents pieces block the way, you do not score more points. Sum up the points for all pieces, and the player with the highest score is the winner.
Play 4 rounds (36 turns each). After two rounds, shuffle the deck and play two more rounds. This gives you a slightly longer game with more randomness .